(you can find the list on my website). The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. This allows her to converse with the player better when she needs to. - Banter toggle with custom-voiced followers. - Added framework for future patchless integrations with Apocalypse Spells. Incorporated Serana Hood Fix by thetrader, with modifications by me. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Serana can now wear whatever you want her to wear! Additionally, Serana will not sneeze at all if she is still a vampire. Previously the condition for this dialogue was carry weight. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Serana Dialogue Add-On 3.0 Release! Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Added in teleportation to the Companions quest commentary. More to come. - Improved StoryManager triggers for SDA_MQ quest commentary. - Serana's Necklace of Vivacity now has custom meshes and textures! - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Backend improvements for how Serana Romance quests are numbered. - Fixed some backend problems with the SDA Injured Dialogue. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. Install hundreds of mods with the click of a button. Copyright 2023 Robin Scott. - Final Serana Romance quest to end Serana's Romance questline. - Added dialogue to disable Serana's vanilla raise zombie spells. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Fixed sleep functionality for inns. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - A new "Trust" conversation, which aims to solve a DG plothole. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - A Serana Teleport Spell. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Go back to Solstheim. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. There are different dialogue options so the player can role-play this in different ways. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - You can now change how far or near you want Serana to travel along with you! If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? (This incorporates the Serana Hood Fix mod, along with modifications by me). Hey everyone! I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Removed SDA Friendship requirement for the College of Winterhold commentary. No need for patches :). You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. When both FG and OStim are installed, OStim takes precedence. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Revoiced reactions to lockpicking objects. For now these are unvoiced. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. This DOES NOT do anything like dismiss her. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Radiant quest dialogue for all the bounty quests (BQ01-04). Pretty Huge Update! Rewrites and revoices of earlier SDA content. I felt in vanilla, that conversation was cut short. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . This will be accessible through the Serana Menu. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! In a future update, this will be re-implemented. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - More post-quest dialogue after defeating Harkon. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Added missing voice lines for final romance quest. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. dialogue topic. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Fixed some redundant code. It should now be correct. - Serana now has a map marker, toggle-able through the quest journal. [Content Additions] (350+ Total New Lines in this Update!).

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